MapleClassic
Quest Compass
Classic World · Public Release

Monsters, quests & NPCs · Free walking routes

Imported game data · Travel estimates

Your adventure Quest planner

MapleStory Route Planner

Find an easy route to quest monsters and NPCs. Compare spawns, save mesos, and keep adventuring.

Your route in 2D

Hunt hereRight Around Lith Harbor
Take the portal to Right Around Lith Harbor

The orange arrow points to your next exit. Select a dot for portal details.

Loading Lith Harbor…

Victoria Island · Victoria Road

Right Around Lith Harbor

0 mesos
Estimated walk~50s
+
20 kills · estimate~3m 35s
=
Planning estimate~4m 25s

Low target share · 11 of 43 spawn points are Slime.Map capacity: 15 monsters, shared across species. Spawn points are not currently alive monsters. Respawn interval not recorded.

View destination minimap
Minimap of Right Around Lith Harbor

Terrain overview from this release. Open the 2D minimap tab above to see portal dots and target locations.

All directions · 1 transitions
  1. 1
    Lith Harbor Right Around Lith Harbor

    Use the portal to Right Around Lith Harbor.

    ~50s · Documented map connection

The 2D minimap marks recorded exit positions. Scripted unlock conditions aren’t included; check the destination name on the in-game portal.

Where are there more Slime?

Compare reachable maps from your starting point. Target availability estimates your monster’s share of the map’s capacity; it is not a live count.

MapWalkSpawn pointsConcentrationTargets available*Respawn timingHunt estimate
~13m 10s2638%26 of 69 points~15.140 total map capacityNot recorded~1m 40s
~9m 5s2438%24 of 63 points~14.939 total map capacityNot recorded~1m 55s
~10m2543%25 of 58 points~13.431 total map capacityNot recorded~1m 40s
~14m 35s1552%15 of 29 points~12.424 total map capacityNot recorded~1m 30s
~8m 40s1632%16 of 50 points~12.238 total map capacityNot recorded~1m 45s

*A planning estimate from recorded spawn points and shared capacity. Monsters per minute requires measured respawn cycles and your clear speed, so an exact rate is not claimed. Other players, map layout and boss timers can change availability.

An easier route through MapleStory Classic World

Quest Compass helps you get from your current map to the monster or character your quest needs. Start in Lith Harbor, Henesys, or any recorded map, then search a monster, quest, or NPC name.

How do I find the nearest map for a quest monster?

Choose your current town or map and search the monster or quest. Nearest first ranks reachable hunting maps by estimated walking time. Pick a result to see each map crossing and follow the portal directions.

Can I plan a free route without taxis?

Yes. Choose Free routes only to stay within a zero-meso transport budget. This release currently includes documented walking connections; paid taxi fares and some scripted entrances are not verified.

Which map has the best monster spawn rate?

Use the spawn comparison to rank maps by estimated targets available, monster concentration, or hunting time. Spawn points and recorded respawn timing help compare locations. Actual monsters per minute depends on respawn cycles, your combat speed, map layout, and other players; unknown rates are marked clearly.

My quest says to speak to someone. How do I find the NPC?

Search the character’s name directly, or select the quest and choose its NPC location. Quest Compass shows the known maps and walking directions from your current location. If a character appears in several places, check which location matches your quest.

Can I use a screenshot of my quest log?

Upload, paste, or drop an English quest screenshot. Text recognition runs on your device. Only the detected text goes to Maple Classic to find possible quests; it is not saved. Confirm the right quest to see its objectives, level requirements, rewards, and routes.

Which MapleStory version does this route planner support?

The planner targets the Classic World Public Release community data snapshot. It does not mix in modern MapleStory maps or other server versions. Travel and hunt times are estimates, and hidden or scripted access rules may require checking in-game.

About these route estimates

Classic World Public Release · Updated 2026-10-06. Routes use documented map connections from the community game-data export.

Travel times use map-size estimates, not measured portal-to-portal movement. Hunt estimates use your combat pace and target spawn share. Unknown respawn waits, competition and scripted access rules can change the result. Paid transport fares are not available, so only documented walking connections are shown. Some locations require an unrecorded NPC or scripted entrance.

Screenshots are processed locally in English, with quest matches for you to confirm. Images stay on your device; detected quest text is sent to Maple Classic to find matches and is not saved. Game-data source·World-map mapping reference·MapleStory artwork © Nexon. Independent fan project.